Human Computer Interaction
The study of the relationship between humans and the Information Technology (IT) tools we create. A particular strength in the group is the study of the concept of user satisfaction: what it is, and importantly, how it can be measured. Ongoing research is concerned with developing good measurement tools with known reliabilities, validities and associated estimation bases and population parameters. Current projects are investigating evaluation for usability websites, computer games and online communities.
Part of a broader programme of research on the cognitive underpinnings of everyday behaviours focuses on the experimental study of car driving and train driving. This involves simulator and field studies of aspects of driving such as: the impact of fatigue and sleep on performance, impact of neuropsychological damage and disease on driving ability, estimation of ability, acquisition of driving skill and skill transfer and situation awareness.
Understanding the influence of emerging social, personal, and work technologies on people’s cognitions, emotions, values and relationships, and using that knowledge to inform the design of usable and enriching technologies. A broadly socio-cultural approach is taken that focuses on people’s experiences with technology and on the lived sense or meaning they make of that experience.